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    Class WindowsMixedRealityArticulatedHandDefinition

    Inheritance
    Object
    WindowsMixedRealityArticulatedHandDefinition
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.WindowsMixedReality
    Assembly: cs.temp.dll.dll
    Syntax
    public class WindowsMixedRealityArticulatedHandDefinition

    Constructors

    WindowsMixedRealityArticulatedHandDefinition(IMixedRealityInputSource, Handedness)

    Declaration
    public WindowsMixedRealityArticulatedHandDefinition(IMixedRealityInputSource source, Handedness handedness)
    Parameters
    Type Name Description
    IMixedRealityInputSource source
    Handedness handedness

    Properties

    DefaultInteractions

    The Windows Mixed Reality articulated hands default interactions.

    Declaration
    public MixedRealityInteractionMapping[] DefaultInteractions { get; }
    Property Value
    Type Description
    MixedRealityInteractionMapping[]
    Remarks

    A single interaction mapping works for both left and right articulated hands.

    IsInPointingPose

    Calculates whether the current pose allows for pointing/distant interactions.

    Declaration
    public bool IsInPointingPose { get; }
    Property Value
    Type Description
    Boolean

    Methods

    UpdateCurrentIndexPose(MixedRealityInteractionMapping)

    Declaration
    public void UpdateCurrentIndexPose(MixedRealityInteractionMapping interactionMapping)
    Parameters
    Type Name Description
    MixedRealityInteractionMapping interactionMapping

    UpdateHandJoints(Dictionary<TrackedHandJoint, MixedRealityPose>)

    Declaration
    public void UpdateHandJoints(Dictionary<TrackedHandJoint, MixedRealityPose> jointPoses)
    Parameters
    Type Name Description
    Dictionary<TrackedHandJoint, MixedRealityPose> jointPoses
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