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    • MRTK を始める
      • Release Notes
      • MRTK Package Contents
      • Updating from earlier versions
      • HTK からの移植ガイド
      • MRTK のビルドとデプロイ
      • NuGet Packages
      • Getting started with MRTK and XR SDK
      • Performance
      • Hologram Stabilization (ホログラムの安定化)
    • アーキテクチャ
      • 全体像
      • フレームワークとランタイム
      • Input System (入力システム)
        • 用語
        • Core System
        • Controllers, Pointers, and Focus
      • Systems, Extension Services and Data Providers
    • 機能概要
      • Boundary System
        • Boundary System Overview
        • Configuring the Boundary Visualization
      • Camera System
        • Camera System Overview
        • Camera Settings Providers
          • Windows Mixed Reality Camera Settings
          • Unity AR Camera Settings [Experimental]
          • Creating a camera settings provider
      • Cross Platform Support
        • Configure MRTK for iOS and Android
      • プラットフォームの Capabilities (機能) を検出する
      • Diagnostics System (診断システム)
        • 診断システムの概要
        • 診断システムの構成
        • ビジュアル プロファイラーを使用する
      • Extension Services
        • Extension Service Creation Wizard
        • Scene Transition Service Overview
        • Hand Physics Service Overview
      • Input System (入力システム)
        • 入力の概要
        • Input Actions
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        • Input Providers
          • Input Providers Overview
          • Creating an input data provider
        • Controllers (コントローラー)
        • Eyes
        • Gaze (ゲイズ)
        • Gestures (ジェスチャ)
        • Hands
        • How to Add Near Interaction
        • エディター内入力シミュレーション
        • Pointers
        • Voice Input
          • Dictation (ディクテーション)
          • Speech (コマンドとコントロール)
      • Multi Scene System
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      • パッケージ
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        • Material Instance Overview
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          • MRTK Standard Shader
      • Services (サービス)
        • What makes a mixed reality feature
        • MixedRealityServiceRegistry と IMixedRealityServiceRegistrar とは何か
        • Extension services
      • Spatial Awareness System (空間認識システム)
        • Spatial Awareness (空間認識) 概要
        • Spatial Observers
          • Configuring Observers for Device
          • Configuring Observers for Editor
          • Controlling Observers via Code
          • Creating a custom Observer
      • Teleport System (テレポートシステム) 概要
      • ツール
        • Dependency Window (依存関係ウィンドウ)
        • Extension Service Creation Wizard
        • Holographic Remoting
        • Input Animation Recording
          • Input Animation File Format Specification
        • Optimize Window
        • Runtime tools
          • Controller Mapping tool
      • UX ビルディング ブロック
        • Interactable (インタラクタブル)
        • Button (ボタン)
        • Bounding Box
        • Object Manipulation (物体操作)
        • Sliders (スライダー)
        • Fingertip Visualization
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        • Slate (スレート)
        • System Keyboard (システム キーボード)
        • Tooltips (ツールチップ)
        • Solvers (ソルバー)
      • Example Scenes
        • Examples Hub
        • ハンド インタラクションのサンプル
        • アイ トラッキング インタラクションのサンプル
      • Experimental
        • Scrolling Object Collection
        • Hand Coach UX
        • Pulse Shader
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    Unity AR camera settings provider

    The Unity AR camera settings provider is an experimental MRTK component that enables mixed reality applications to run on Android and iOS devices.

    Unity AR camera settings provider options

    Unity AR camera settings configuration

    For a guide on how to add the provider to your scene: How to configure MRTK for iOS and Android

    Tracking settings

    The Unity AR camera settings provider allows configuration options for how tracking is performed. These settings are specific to the Unity AR camera settings provider implementation.

    Pose Source

    The pose source defines the available types of augmented reality tracking poses. In general, these values map to a component of the device on which the application is running.

    The available options are described in the following table.

    Option Description
    Center The center eye of a head mounted device.
    Color Camera The color camera of a mobile device.
    Head The head eye of a head mounted device, often slightly above the center eye.
    Left Eye The left eye of a head mounted device.
    Left Pose The left hand controller pose.
    Right Eye The right eye of a head mounted device.
    Right Pose The right hand controller pose.

    The default value for pose source is Color Camera, to enable a transparent display on mobile devices, such as a phone or tablet.

    Tracking Type

    The tracking type defines the portion(s) of the pose that will be used for tracking.

    The available options are described in the following table.

    Option Description
    Position The position of the device.
    Rotation The rotation of the device.
    Rotation And Position The position and rotation of the device.

    The default value for tracking type is Rotation And Position, to enable the richest tracking experience.

    Update Type

    The update type defines at what points, during frame processing, the pose data will be sampled.

    The available options are described in the following table.

    Option Description
    Before Render Just before rendering.
    Update During the update phase of the frame.
    Update And Before Render During the update phase and just before rendering.

    The default value for tracking type is Update And Before Render, to enable the lowest tracking latency.

    See also

    • Camera System Overview
    • Creating a Camera Settings Provider
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    In This Article
    • Unity AR camera settings provider options
      • Tracking settings
    • See also
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