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    • MRTK を始める
      • Release Notes
      • MRTK Package Contents
      • Updating from earlier versions
      • HTK からの移植ガイド
      • MRTK のビルドとデプロイ
      • NuGet Packages
      • Getting started with MRTK and XR SDK
      • Performance
      • Hologram Stabilization (ホログラムの安定化)
    • アーキテクチャ
      • 全体像
      • フレームワークとランタイム
      • Input System (入力システム)
        • 用語
        • Core System
        • Controllers, Pointers, and Focus
      • Systems, Extension Services and Data Providers
    • 機能概要
      • Boundary System
        • Boundary System Overview
        • Configuring the Boundary Visualization
      • Camera System
        • Camera System Overview
        • Camera Settings Providers
          • Windows Mixed Reality Camera Settings
          • Unity AR Camera Settings [Experimental]
          • Creating a camera settings provider
      • Cross Platform Support
        • Configure MRTK for iOS and Android
      • プラットフォームの Capabilities (機能) を検出する
      • Diagnostics System (診断システム)
        • 診断システムの概要
        • 診断システムの構成
        • ビジュアル プロファイラーを使用する
      • Extension Services
        • Extension Service Creation Wizard
        • Scene Transition Service Overview
        • Hand Physics Service Overview
      • Input System (入力システム)
        • 入力の概要
        • Input Actions
        • Input Events
        • Input Providers
          • Input Providers Overview
          • Creating an input data provider
        • Controllers (コントローラー)
        • Eyes
        • Gaze (ゲイズ)
        • Gestures (ジェスチャ)
        • Hands
        • How to Add Near Interaction
        • エディター内入力シミュレーション
        • Pointers
        • Voice Input
          • Dictation (ディクテーション)
          • Speech (コマンドとコントロール)
      • Multi Scene System
        • Multi Scene System Overview
        • Scene Types
        • Content Scene Loading
        • Monitoring Content Loading
        • Lighting Scene Operations
      • パッケージ
        • MRTK パッケージ
        • MRTK Modularization
      • Profiles (プロファイル)
        • プロファイル概要
        • 設定ガイド
      • Rendering
        • Material Instance Overview
        • Shaders
          • MRTK Standard Shader
      • Services (サービス)
        • What makes a mixed reality feature
        • MixedRealityServiceRegistry と IMixedRealityServiceRegistrar とは何か
        • Extension services
      • Spatial Awareness System (空間認識システム)
        • Spatial Awareness (空間認識) 概要
        • Spatial Observers
          • Configuring Observers for Device
          • Configuring Observers for Editor
          • Controlling Observers via Code
          • Creating a custom Observer
      • Teleport System (テレポートシステム) 概要
      • ツール
        • Dependency Window (依存関係ウィンドウ)
        • Extension Service Creation Wizard
        • Holographic Remoting
        • Input Animation Recording
          • Input Animation File Format Specification
        • Optimize Window
        • Runtime tools
          • Controller Mapping tool
      • UX ビルディング ブロック
        • Interactable (インタラクタブル)
        • Button (ボタン)
        • Bounding Box
        • Object Manipulation (物体操作)
        • Sliders (スライダー)
        • Fingertip Visualization
        • App Bar
        • Object Collection (オブジェクトコレクション)
        • Slate (スレート)
        • System Keyboard (システム キーボード)
        • Tooltips (ツールチップ)
        • Solvers (ソルバー)
      • Example Scenes
        • Examples Hub
        • ハンド インタラクションのサンプル
        • アイ トラッキング インタラクションのサンプル
      • Experimental
        • Scrolling Object Collection
        • Hand Coach UX
        • Pulse Shader
    • Contributing
      • Contributing Overview
      • Coding Guidelines
      • Writing and Running Tests
      • Writing Documentation
      • Pull Requests
      • Experimental Features
      • Breaking Changes
      • How to use DocFX
    • Planning
      • Roadmap
    • Notice
    • Authors

    Updating the Microsoft Mixed Reality Toolkit

    • 2.2.0 to 2.3.0
    • 2.1.0 to 2.2.0
    • 2.0.0 to 2.1.0
    • RC2 to 2.0.0
    Note

    Instructions to properly migrate to the latest version of the Mixed Reality Toolkit are documented in the release notes for each version.

    Updating 2.2.0 to 2.3.0

    • API changes

    API changes in 2.3.0

    ControllerPoseSynchronizer

    The private ControllerPoseSynchronizer.handedness field has been marked as obsolete. This should have minimal impact on applications as the field is not visible outside of its class.

    The public ControllerPoseSynchronizer.Handedness property's setter has been removed (#7012).

    MSBuild for Unity

    This version of MRTK uses a newer version of MSBuild for Unity than previous releases. During project load, if the older version is listed in the Unity Package Manger manifest, the configuration dialog will appear, with the Enable MSBuild for Unity option checked. Applying will perform an upgrade.

    ScriptingUtilities

    The ScriptingUtilities class has been marked as obsolete and has been replaced by ScriptUtilities, in the Microsoft.MixedReality.Toolkit.Editor.Utilities assembly. The new class refines previous behavior and adds support for removing scripting definitions.

    While existing code will continue to function in version 2.3.0, it is recommended to update to the new class.

    ShellHandRayPouinter

    The lineRendererSelected and lineRendererNoTarget members of the ShellHandRayPointer class have been replaced by lineMaterialSelected and lineMaterialNoTarget, respectively (#6863).

    Please replace lineRendererSelected with lineMaterialSelected and/or lineRendererNoTarget with lineMaterialNoTarget to resolve compile errors.

    Spatial observer StarupBehavior

    Spatial observers built upon the BaseSpatialObserver class now honor the value of StartupBehavior when re-enabled (#6919).

    No changes are required to take advantage of this fix.

    UX control prefabs updated to use PressableButton

    The following prefabs are now using the PressableButton component instead of TouchHandler for near interaction (7070)

    • AnimationButton
    • Button
    • ButtonHoloLens1
    • ButtonHoloLens1Toggle
    • CheckBox
    • RadialSet
    • ToggleButton
    • ToggleSwitch
    • UnityUIButton
    • UnityUICheckboxButton
    • UnityUIRadialButton
    • UnityUIToggleButton

    Application code may require updating due to this change.

    WindowsMixedRealityUtilities namespace

    The namespace of WindowsMixedRealityUtilities changed from Microsoft.MixedReality.Toolkit.WindowsMixedReality.Input to Microsoft.MixedReality.Toolkit.WindowsMixedReality (#6863).

    Please update #using statements to resolve compile errors.

    Updating 2.1.0 to 2.2.0

    • API changes

    API changes in 2.2.0

    IMixedRealityBoundarySystem.Contains

    This method previously took in a specific, Unity-defined experimental enum. It now takes in an MRTK-defined enum that's identical to the Unity enum. This change helps prepare the MRTK for Unity's future boundary APIs.

    MixedRealityServiceProfileAttribute

    To better describe the requirements for supporting a profile, the MixedRealityServiceProfileAttribute has been updated to add an optional collection of excluded types. As part of this change, the ServiceType property has been changed from Type to Type[] and been renamed to RequiredTypes.

    A second property, ExcludedTypes has also been added.

    Updating 2.0.0 to 2.1.0

    • API changes
    • Profile changes

    API changes in 2.1.0

    BaseNearInteractionTouchable

    The BaseNearInteractionTouchable has been modified to mark the OnValidate method as virtual. Classes that extend BaseNearInteractionTouchable (ex: NearInteractionTouchableUnityUI) have been updated to reflect this change.

    ColliderNearInteractionTouchable

    The ColliderNearInteractionTouchable class has been deprecated. Please update code references to use BaseNearInteractionTouchable.

    IMixedRealityMouseDeviceManager

    Added

    IMixedRealityMouseDeviceManager has been added CursorSpeed and WheelSpeed properties. These properties allow applications to specify a multiplier value by which the speed of the cursor and wheel, respectively will be scaled.

    This is a breaking change and requires existing mouse device manager implementations to be modified .

    Note

    This change is not backwards compatible with version 2.0.0.

    Deprecated

    The MouseInputProfile property has been marked as obsolete and will be removed from a future version of the Microsoft Mixed Reality Toolkit. It is recommended that application code no longer use this property.

    Interactable

    The following methods and properties have been deprecated and will be removed from a future version of the Microsoft Mixed Reality Toolkit. The recommendation is to update application code per the guidance contained in the Obsolete attribute and displayed in the console.

    • public bool Enabled
    • public bool FocusEnabled
    • public void ForceUpdateThemes()
    • public bool IsDisabled
    • public bool IsToggleButton
    • public int GetDimensionIndex()
    • public State[] GetStates()
    • public bool RequiresFocus
    • public void ResetBaseStates()
    • public virtual void SetCollision(bool collision)
    • public virtual void SetCustom(bool custom)
    • public void SetDimensionIndex(int index)
    • public virtual void SetDisabled(bool disabled)
    • public virtual void SetFocus(bool focus)
    • public virtual void SetGesture(bool gesture)
    • public virtual void SetGestureMax(bool gesture)
    • public virtual void SetGrab(bool grab)
    • public virtual void SetInteractive(bool interactive)
    • public virtual void SetObservation(bool observation)
    • public virtual void SetObservationTargeted(bool targeted)
    • public virtual void SetPhysicalTouch(bool touch)
    • public virtual void SetPress(bool press)
    • public virtual void SetTargeted(bool targeted)
    • public virtual void SetToggled(bool toggled)
    • public virtual void SetVisited(bool visited)
    • public virtual void SetVoiceCommand(bool voice)

    NearInteractionTouchableSurface

    The NearInteractionTouchableSurface class has been added and now serves as the base class for NearInteractionTouchable and NearInteractionTouchableUnityUI.

    Profile changes in 2.1.0

    Hand tracking profile

    The hand mesh and joint visualizations now have a separate editor and player settings. The hand tracking profile has been updated to allow for setting these visualizations to; Nothing, Everything, Editor or Player.

    Hand visualization modes

    Custom hand tracking profiles may need to be updated to work correctly with version 2.1.0.

    Note

    This change is not backwards compatible with version 2.0.0.

    Input simulation profile

    The input simulation system has been upgraded, which changes a few settings in the input simulation profile. Some changes can not be migrated automatically and users may find that profiles are using default values.

    1. All KeyCode and mouse button bindings in the profile have been replaced with a generic KeyBinding struct, which stores the type of binding (key or mouse) as well as the actual binding code (KeyCode or mouse button number respectively). The struct has its own inspector, which allows unified display and offers an "auto-bind" tool to quickly set key bindings by pressing the respective key instead of selecting from a huge dropdown list.

      • FastControlKey
      • ToggleLeftHandKey
      • ToggleRightHandKey
      • LeftHandManipulationKey
      • RightHandManipulationKey
    2. MouseLookToggle was previously included in the MouseLookButton enum as InputSimulationMouseButton.Focused, it is now a separate option. When enabled, the camera will keep rotating with the mouse after releasing the button, until the escape key is pressed.

    3. HandDepthMultiplier default value has been lowered from 0.1 to 0.03 to accommodate some changes to the input simulation. If the camera moves too fast when scrolling, try lowering this value.

    4. Keys for rotating hands have been removed, hand rotation is now controlled by the mouse as well. Holding HandRotateButton (Ctrl) together with the left/right hand manipulation key (LShift/Space) will enable hand rotation.

    5. A new axis "UpDown" has been introduced to the input axis list. This controls camera movement in the vertical and defaults to Q/E keys as well as the controller trigger buttons.

    For more information on these changes, please see the input simulation service article.

    Mouse data provider profile

    The mouse data provider profile has been updated to expose the new CursorSpeed and WheelSpeed properties. Existing custom profiles will automatically have default values provided. When the profile is saved, these new values will be persisted.

    Controller mapping profile

    Some axes and input types have been updated in 2.1.0, especially around the OpenVR platform. Please be sure to select MixedRealityToolkit -> Utilities -> Update -> Controller Mapping Profiles when upgrading. This will update any custom Controller Mapping Profiles with the updated axes and data, while leaving your custom-assigned input actions intact.

    Updating RC2 to 2.0.0

    Between the RC2 and 2.0.0 releases of the Microsoft Mixed Reality Toolkit, changes were made that may impact existing projects. This document describes those changes and how to update projects to the 2.0.0 release.

    • API changes
    • Assembly name changes

    API changes in 2.0.0

    Since the release of RC2, there have been a number of API changes including some that may break existing projects. The following sections describe the changes that have occurred between the RC2 and 2.0.0 releases.

    MixedRealityToolkit

    The following public properties on the MixedRealityToolkit object have been deprecated.

    • RegisteredMixedRealityServices no longer contains the collection of registered extensions services and data providers.

    To access extension services, use MixedRealityServiceRegistry.TryGetService<T>. To access data providers, cast the service instance to IMixedRealityDataProviderAccess and use GetDataProvider<T>.

    Use MixedRealityServiceRegistry or CoreServices instead for the following deprecated properties

    • ActiveSystems
    • InputSystem
    • BoundarySystem
    • CameraSystem
    • SpatialAwarenessSystem
    • TeleportSystem
    • DiagnosticsSystem
    • SceneSystem

    CoreServices

    The CoreServices class is the replacement for the static system accessors (ex: BoundarySystem) found in the MixedRealityToolkit object.

    Important

    The MixedRealityToolkit system accessors have been deprecated in version 2.0.0 and will be removed in a future release of the MRTK.

    The following code example illustrates the old and the new pattern.

    // Old
    GameObject playAreaVisualization = MixedRealityToolkit.BoundarySystem?.GetPlayAreaVisualization();
    
    // New
    GameObject playAreaVisualization = CoreServices.BoundarySystem?.GetPlayAreaVisualization();
    

    Using the new CoreSystem class will ensure that your application code will not need updating if you change the application to use a different service registrar (ex: one of the experimental service managers).

    IMixedRealityRaycastProvider

    With the addition of the IMixedRealityRaycastProvider, the input system configuration profile was changed. If you have a custom profile, you may receive the errors in the following image when you run your application.

    Selecting the Raycast provider

    To fix these, please add an IMixedRealityRaycastProvider instance to your input system profile.

    Selecting the Raycast provider

    Event System

    • The IMixedRealityEventSystem old API methods Register and Unregister have been marked as obsolete. They are preserved for backwards compatibility.
    • InputSystemGlobalListener has been marked as obsolete. Its functionality has not changed.
    • BaseInputHandler base class has been changed from InputSystemGlobalListener to InputSystemGlobalHandlerListener. This is a breaking change for any descendants of BaseInputHandler.

    Motivation behind the change

    The old event system API Register and Unregister could potentially cause multiple issues in runtime, main being:

    • If a component registers for global events, it would receive global input events of all types.
    • If one of the components on an object registers for global input events, all components on this object will receive global input events of all types.
    • If two components on the same object register to global events, and then one is disabled in runtime, the second one stops receiving global events.

    New API RegisterHandler and UnregisterHandler:

    • Provides an explicit and granular control over which input events should be listened to globally and which should be focused-based.
    • Allows multiple components on the same object to listen to global events independently on each other.

    How to migrate

    • If you have been calling Register/Unregister API directly before, replace these calls with calls to RegisterHandler/UnregisterHandler. Use handler interfaces you implement as generic parameters. If you implement multiple interfaces, and several of them listen to global input events, call RegisterHandler multiple times.
    • If you have been inheriting from InputSystemGlobalListener, change inheritance to InputSystemGlobalHandlerListener. Implement RegisterHandlers and UnregisterHandlers abstract methods. In the implementation call inputSystem.RegisterHandler (inputSystem.UnregisterHandler) to register on all handler interfaces you want to listen global events for.
    • If you have been inheriting from BaseInputHandler, implement RegisterHandlers and UnregisterHandlers abstract methods (same as for InputSystemGlobalListener).

    Examples of migration

    // Old
    class SampleHandler : MonoBehaviour, IMixedRealitySourceStateHandler, IMixedRealityHandJointHandler
    {
        private void OnEnable()
        {
            InputSystem?.Register(gameObject);
        }
    
        private void OnDisable()
        {
            InputSystem?.Unregister(gameObject);
        }
    }
    
    // Migrated
    class SampleHandler : MonoBehaviour, IMixedRealitySourceStateHandler, IMixedRealityHandJointHandler
    {
        private void OnEnable()
        {
            InputSystem?.RegisterHandler<IMixedRealitySourceStateHandler>(this);
            InputSystem?.RegisterHandler<IMixedRealityHandJointHandler>(this);
        }
    
        private void OnDisable()
        {
            InputSystem?.UnregisterHandler<IMixedRealitySourceStateHandler>(this);
            InputSystem?.UnregisterHandler<IMixedRealityHandJointHandler>(this);
        }
    }
    
    // Old
    class SampleHandler2 : InputSystemGlobalListener, IMixedRealitySpeechHandler
    {
    }
    
    // Migrated
    class SampleHandler2 : InputSystemGlobalHandlerListener, IMixedRealitySpeechHandler
    {
        private void RegisterHandlers()
        {
            InputSystem?.RegisterHandler<IMixedRealitySpeechHandler>(this);
        }
    
        private void UnregisterHandlers()
        {
            InputSystem?.UnregisterHandler<IMixedRealitySpeechHandler>(this);
        }
    }
    
    // Alternative migration
    class SampleHandler2 : MonoBehaviour, IMixedRealitySpeechHandler
    {
        private void OnEnable()
        {
            IMixedRealityInputSystem inputSystem;
            if (MixedRealityServiceRegistry.TryGetService<IMixedRealityInputSystem>(out inputSystem))
            {
                inputSystem?.RegisterHandler<IMixedRealitySpeechHandler>(this);
            }
        }
    
        private void OnDisable()
        {
            IMixedRealityInputSystem inputSystem;
            if (MixedRealityServiceRegistry.TryGetService<IMixedRealityInputSystem>(out inputSystem))
            {
                inputSystem?.UnregisterHandler<IMixedRealitySpeechHandler>(this);
            }
        }
    }
    

    Spatial Awareness

    The IMixedRealitySpatialAwarenessSystem and IMixedRealitySpatialAwarenessObserver interfaces have taken multiple breaking changes as described below.

    Changes

    The following method(s) have been renamed to better describe their usage.

    • IMixedRealitySpatialAwarenessSystem.CreateSpatialObjectParent has been renamed to IMixedRealitySpatialAwarenessSystem.CreateSpatialAwarenessObservationParent to clarify its usage.

    Additions

    Based on customer feedback, support for easy removal of previously observed spatial awareness data has been added.

    • IMixedRealitySpatialAwarenessSystem.ClearObservations()
    • IMixedRealitySpatialAwarenessSystem.ClearObservations<T>(string name)
    • IMixedRealitySpatialAwarenessObserver.ClearObservations()

    Solvers

    Some solver components and the SolverHandler manager class has changed to fix various bugs and for more intuitive usage.

    SolverHandler

    • Class no longer extends from ControllerFinder
    • TrackedObjectToReference public property deprecated and has been renamed to TrackedTargetType
    • TrackedObjectType deprecates left & right controller values. Instead use MotionController or HandJoint values and update new TrackedHandedness property to limit tracking to left or right controller

    InBetween

    • TrackedObjectForSecondTransform public property deprecated and has been renamed to SecondTrackedObjectType
    • AttachSecondTransformToNewTrackedObject() has been removed. To update the solver, modify the public properties (i.e SecondTrackedObjectType)

    SurfaceMagnetism

    • MaxDistance public property deprecated and has been renamed to MaxRaycastDistance
    • CloseDistance public property deprecated and has been renamed to ClosestDistance
    • Default value for RaycastDirectionMode is now TrackedTargetForward which raycasts in the direction of the tracked target transform forward
    • OrientationMode enum values, Vertical and Full, have been renamed to TrackedTarget and SurfaceNormal respectively
    • KeepOrientationVertical public property has been added to control whether orientation of associated GameObject remains vertical

    Buttons

    • PressableButton now has DistanceSpaceMode property set to Local as default. This allows buttons to be scaled while still be pressable

    Clipping Sphere

    The ClippingSphere interface has changed to mirror the APIs found in the ClippingBox and ClippingPlane.

    The ClippingSphere's Radius property is now implicitly calculated based on the transform scale. Before developers would have to specify the radius of the ClippingSphere in the inspector. If you want to change the radius, just update the transform scale of the transform as you normally would.

    NearInteractionTouchable and PokePointer

    • NearInteractionTouchable does not handle Unity UI canvas touching any longer. The NearInteractionTouchableUnityUI class must be used for Unity UI touchables now.
    • ColliderNearInteractionTouchable is the new base class for touchables based on colliders, i.e. every touchable except NearInteractionTouchableUnityUI.
    • BaseNearInteractionTouchable.DistFront has been moved and renamed to PokePointer.TouchableDistance This is the distance and which the PokePointer can interact with touchables. Previously each touchable had its own maximum interaction distance, but now this is defined in the PokePointer which allows better optimization.
    • BaseNearInteractionTouchable.DistBack has been renamed to PokeThreshold This makes it clear that PokeThreshold is the counterpart to DebounceThreshold. A touchable is activated when the PokeThreshold is crossed, and released when DebounceThreshold is crossed.

    ReadOnlyAttribute

    The Microsoft.MixedReality.Toolkit namespace has been added to ReadOnlyAttribute, BeginReadOnlyGroupAttribute, and EndReadOnlyGroupAttribute.

    PointerClickHandler

    The PointerClickHandler class has been deprecated. The PointerHandler should be used instead, it provides the same functionality.

    HoloLens clicker support

    The HoloLens clicker's controller mappings have changed from being an unhanded WindowsMixedRealityController to being an unhanded WindowsMixedRealityGGVHand. To account for this, an automatic updater will run the first time you open your ControllerMapping profile. Please open any custom profiles at least once after upgrading to 2.0.0 in order to trigger this one-time migration step.

    InteractableHighlight

    The InteractableHighlight class has been deprecated. The InteractableOnFocus class and FocusInteractableStates asset should be used instead. To create a new Theme asset for the InteractableOnFocus, right click in the project window and select Create > Mixed Reality Toolkit > Interactable > Theme.

    HandInteractionPanZoom

    HandInteractionPanZoom has been moved to the UI namespace as it was not an input component. HandPanEventData has also been moved into this namespace, and simplified to correspond with other UI event data.

    Assembly name changes in 2.0.0

    In The 2.0.0 release, all of the official Mixed Reality Toolkit assembly names and their associated assembly definition (.asmdef) files have been updated to fit the following pattern.

    Microsoft.MixedReality.Toolkit[.<name>]
    

    In some instances, multiple assemblies have been merged to create better unity of their contents. If your project uses custom .asmdef files, they may require updating.

    The following tables describe how the RC2 .asmdef file names map to the 2.0.0 release. All assembly names match the .asmdef file name.

    MixedRealityToolkit

    RC2 2.0.0
    MixedRealityToolkit.asmdef Microsoft.MixedReality.Toolkit.asmdef
    MixedRealityToolkit.Core.BuildAndDeploy.asmdef Microsoft.MixedReality.Toolkit.Editor.BuildAndDeploy.asmdef
    MixedRealityToolkit.Core.Definitions.Utilities.Editor.asmdef Removed, use Microsoft.MixedReality.Toolkit.Editor.Utilities.asmdef
    MixedRealityToolkit.Core.Extensions.EditorClassExtensions.asmdef Microsoft.MixedReality.Toolkit.Editor.ClassExtensions.asmdef
    MixedRealityToolkit.Core.Inspectors.asmdef Microsoft.MixedReality.Toolkit.Editor.Inspectors.asmdef
    MixedRealityToolkit.Core.Inspectors.ServiceInspectors.asmdef Microsoft.MixedReality.Toolkit.Editor.ServiceInspectors.asmdef
    MixedRealityToolkit.Core.UtilitiesAsync.asmdef Microsoft.MixedReality.Toolkit.Async.asmdef
    MixedRealityToolkit.Core.Utilities.Editor.asmdef Microsoft.MixedReality.Toolkit.Editor.Utilities.asmdef
    MixedRealityToolkit.Utilities.Gltf.asmdef Microsoft.MixedReality.Toolkit.Gltf.asmdef
    MixedRealityToolkit.Utilities.Gltf.Importers.asmdef Microsoft.MixedReality.Toolkit.Gltf.Importers.asmdef

    MixedRealityToolkit.Providers

    RC2 2.0.0
    MixedRealityToolkit.Providers.OpenVR.asmdef Microsoft.MixedReality.Toolkit.Providers.OpenVR.asmdef
    MixedRealityToolkit.Providers.WindowsMixedReality.asmdef Microsoft.MixedReality.Toolkit.Providers.WindowsMixedReality.asmdef
    MixedRealityToolkit.Providers.WindowsVoiceInput.asmdef Microsoft.MixedReality.Toolkit.Providers.WindowsVoiceInput.asmdef

    MixedRealityToolkit.Services

    RC2 2.0.0
    MixedRealityToolkit.Services.BoundarySystem.asmdef Microsoft.MixedReality.Toolkit.Services.BoundarySystem.asmdef
    MixedRealityToolkit.Services.CameraSystem.asmdef Microsoft.MixedReality.Toolkit.Services.CameraSystem.asmdef
    MixedRealityToolkit.Services.DiagnosticsSystem.asmdef Microsoft.MixedReality.Toolkit.Services.DiagnosticsSystem.asmdef
    MixedRealityToolkit.Services.InputSimulation.asmdef Microsoft.MixedReality.Toolkit.Services.InputSimulation.asmdef
    MixedRealityToolkit.Services.InputSimulation.Editor.asmdef Microsoft.MixedReality.Toolkit.Services.InputSimulation.Editor.asmdef
    MixedRealityToolkit.Services.InputSystem.asmdef Microsoft.MixedReality.Toolkit.Services.InputSystem.asmdef
    MixedRealityToolkit.Services.Inspectors.asmdef Microsoft.MixedReality.Toolkit.Services.InputSystem.Editor.asmdef
    MixedRealityToolkit.Services.SceneSystem.asmdef Microsoft.MixedReality.Toolkit.Services.SceneSystem.asmdef
    MixedRealityToolkit.Services.SpatialAwarenessSystem.asmdef Microsoft.MixedReality.Toolkit.Services.SpatialAwarenessSystem.asmdef
    MixedRealityToolkit.Services.TeleportSystem.asmdef Microsoft.MixedReality.Toolkit.Services.TeleportSystem.asmdef

    MixedRealityToolkit.SDK

    RC2 2.0.0
    MixedRealityToolkit.SDK.asmdef Microsoft.MixedReality.Toolkit.SDK.asmdef
    MixedRealityToolkit.SDK.Inspectors.asmdef Microsoft.MixedReality.Toolkit.SDK.Inspectors.asmdef

    MixedRealityToolkit.Examples

    RC2 2.0.0
    MixedRealityToolkit.Examples.asmdef Microsoft.MixedReality.Toolkit.Examples.asmdef
    MixedRealityToolkit.Examples.Demos.Gltf.asmdef Microsoft.MixedReality.Toolkit.Demos.Gltf.asmdef
    MixedRealityToolkit.Examples.Demos.StandardShader.Inspectors.asmdef Microsoft.MixedReality.Toolkit.Demos.StandardShader.Inspectors.asmdef
    MixedRealityToolkit.Examples.Demos.Utilities.InspectorFields.asmdef Microsoft.MixedReality.Toolkit.Demos.InspectorFields.asmdef
    MixedRealityToolkit.Examples.Demos.Utilities.InspectorFields.Inspectors.asmdef Microsoft.MixedReality.Toolkit.Demos.InspectorFields.Inspectors.asmdef
    MixedRealityToolkit.Examples.Demos.UX.Interactables.asmdef Microsoft.MixedReality.Toolkit.Demos.UX.Interactables.asmdef
    • Improve this Doc
    In This Article
    • Updating 2.2.0 to 2.3.0
      • API changes in 2.3.0
    • Updating 2.1.0 to 2.2.0
      • API changes in 2.2.0
    • Updating 2.0.0 to 2.1.0
      • API changes in 2.1.0
      • Profile changes in 2.1.0
    • Updating RC2 to 2.0.0
      • API changes in 2.0.0
      • Assembly name changes in 2.0.0
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